Hypergenesis
Sorcery
Suspend 3—
Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
- CMC
- 0
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Time Spiral
- Price
- $1.63
- EDHREC rank
- #12560
Hypergenesis puts every permanent from every player's hand onto the battlefield simultaneously — no mana cost, no restrictions on what counts. The catch is cascade: you can only cast it off a spell with cascade, which means it never sits in your hand waiting; it has to be cheated into the stack.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | banned |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Hypergenesis carries exactly one restriction: it has no mana cost, meaning it can only be cast via alternative methods like cascade, and that constraint is precisely why Modern banned it — cascade spells made the combo too consistent and too fast for the format. Legacy and Vintage tolerate it because the card pools there include enough hate and interaction to keep it honest. Commander gives it a pass for the same structural reason it's lenient on many broken spells: four players, slower average game speed, and the political chaos of a Hypergenesis trigger letting three opponents slam their hands too makes it far less of an auto-win than a heads-up setting.
Best Commanders
Commanders with the highest synergy

Gluntch, the Bestower
Gluntch, the Bestower runs a gifting-and-cascade shell where generating extra resources for opponents is the point, and Hypergenesis fits perfectly — when you cascade into it, everyone benefits, which keeps the political goodwill intact while you've engineered your battlefield to gain the most from the mass deployment.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.63 cheap tier
At $1.63, Hypergenesis sits in the cheap tier despite being a legitimately powerful and narrow card. That price reflects its Commander-only niche — the cascade requirement limits the shells that want it, keeping demand low enough that it's an easy inclusion if you're already building around it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.