Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
common
Set
Fate Reforged
Price
$0.04
EDHREC rank
#16928
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Hunt the Weak card art
Hunt the Weak puts a +1/+1 counter on one of your creatures, then has it fight an opponent's creature — four mana for what amounts to conditional removal that leaves your creature better off. The problem is that four mana at sorcery speed is a steep ask when Pounce, Rabid Bite, and Tail Swipe do the same job cheaper and faster.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Hunt the Weak sits below the baseline — the format is too slow-punishing for four-mana sorcery removal that can whiff against a bigger threat, and green already has cleaner options at every price point. Pauper is the only format where Hunt the Weak sees any real consideration, and even there it's a fringe role-player competing with cheaper fight spells. In Legacy, Modern, Pioneer, and Vintage the card is technically legal but functionally invisible — no competitive shell wants this effect at this cost. If you're building a Pauper stompy list and need the ninth fight spell, it shows up; everywhere else, it doesn't.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Hunt the Weak is deep bulk — you're paying for a sleeve, not the card. That price reflects its replacability accurately, and there's no realistic floor to fall through.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.