House Guildmage

Creature — Human Wizard

{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.
{2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

CMC
2
Mana cost
{U}{B}
Color identity
BU
Rarity
uncommon
Set
Guilds of Ravnica
Price
$0.12
EDHREC rank
#21313
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House Guildmage card art
House Guildmage trades a repeatable discard outlet and a token generator onto a single two-mana body, giving Dimir and Rakdos shells two distinct engines for the price of one creature slot. The cost is activation mana — both abilities demand tapping plus extra mana each turn, so it needs a shell built to support it rather than a generic goodstuff inclusion.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, House Guildmage earns its slot in reanimator and madness strategies that want a reliable, repeatable discard outlet that doubles as a late-game mana sink when the graveyard engine is already running. Outside Commander, the card is legal in Legacy, Modern, Pioneer, and Vintage, but the competition at two mana in those formats is steep enough that House Guildmage doesn't see meaningful play — both abilities are too mana-intensive to keep pace with the tempo demands of 60-card formats. Stick to Commander.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, House Guildmage is pure bulk — grab a copy from any dollar-bin without hesitation. The price reflects low competitive demand rather than low power in the right shell, so it's unlikely to spike unless a breakout Commander decklist puts it in the spotlight.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.