Hero's Heirloom
Artifact — Equipment
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
- CMC
- 2
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Final Fantasy Commander
- Price
- $0.27
- EDHREC rank
- #4200
Hero's Heirloom lands as a two-mana equipment that grants +2/+0, trample, and haste — a meaningful offensive package for legendary-tribal and Voltron strategies that need to move fast. Cloud, Ex-SOLDIER runs it in over a third of decks for good reason: the haste alone pays back the equip cost on the turn you cast your commander.
Best Commanders
Commanders with the highest synergy

Cloud, Ex-SOLDIER
Cloud, Ex-SOLDIER's Limit Break mechanic rewards attacking early and often, and Hero's Heirloom's free equip-on-cast clause means Cloud hits the battlefield swinging without spending an extra mana step. The +2/+0 and trample push him past chump blockers on the first combat, which is exactly when the Limit Break clock starts.

Balan, Wandering Knight
Balan, Wandering Knight can equip all equipment for two mana as an activated ability, so Hero's Heirloom contributes to the pile of cheap equipment Balan wants stacked on a single attacker. The haste rider is a bonus that lets Balan threaten damage the same turn he drops.

Gilgamesh, Master-at-Arms
Gilgamesh, Master-at-Arms cares about equipping and attacking with equipped creatures, so Hero's Heirloom slots in as a low-cost piece that triggers his abilities while providing a real stat boost. The trample from Hero's Heirloom makes those attacks harder to fog with a single token.

Cloud, Planet's Champion
Cloud, Planet's Champion wants a wide spread of equipment to enable his ability and Hero's Heirloom is cheap enough to slot in without straining the curve. Haste lets Planet's Champion threaten the table immediately after landing, which matters when the deck needs to start generating value from attacks.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Hero's Heirloom is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it only seriously shows up in Commander. In Constructed formats, two mana for an equipment with no immediate board impact is too slow — Modern and Pioneer have access to equipment that costs less or does more, and Legacy has no space for it at all. Commander is where Hero's Heirloom earns its slot: the legendary-only restriction is barely a restriction in a format where the commander is always legendary, and the on-cast free-equip clause means zero additional mana investment on the turn your general comes down.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.27 bulk tier
At $0.27, Hero's Heirloom is deep bulk — a negligible pickup for any deck that wants it. That price is stable; there's no pressure driving it up or down, and wide print runs keep reprints from mattering much either way.
Explore
Sources
Mentioned
- Cloud, Ex-SOLDIER
- Balan, Wandering Knight
- Gilgamesh, Master-at-Arms
- Cloud, Planet's Champion
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.