Heat Ray

Instant

Heat Ray deals X damage to target creature.

CMC
1
Mana cost
{X}{R}
Color identity
R
Rarity
common
Set
Iconic Masters
Price
$0.04
EDHREC rank
#19321
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Heat Ray card art
Heat Ray deals X damage to any target for X mana — flexible, instant-speed removal that scales into the late game. The cost is exactly that scaling: it's never mana-efficient, so it earns its slot only in decks that generate absurd amounts of mana and need an outlet that can also kill a creature or close a game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Heat Ray earns consideration in big-mana or infinite-mana shells where the X value becomes irrelevant — if you're generating unlimited mana, pointing Heat Ray at a player's face ends the game on the spot. Outside those combos, it's outclassed by cheaper, more efficient removal. In Pauper, the common card pool narrows options enough that scalable instant-speed burn has real standing, and Heat Ray sees occasional play in Izzet or Gruul lists that can fuel large X spells. In Modern and Legacy, it's too slow and mana-intensive to compete with the format's removal staples and sees essentially no play.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Heat Ray is deep bulk — you'll find copies in any common box or thrown into trade binders for free. Price stability is a non-issue; Heat Ray will stay at the floor indefinitely given its narrow competitive application.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.