Heart Wolf
Creature — Wolf
First strike: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Homelands
- Price
- $0.59
- EDHREC rank
- #30790
Heart Wolf gives a target Dwarf double strike and +2/+0 until end of turn — a meaningful combat pump — but costs four mana for a 2/2 that has to tap to do it, making it too slow and fragile to justify the slot in most decks. Unless you're building around Dwarves specifically, the ceiling is too low for the investment.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Heart Wolf is legal in Commander, Legacy, Vintage, and Oathbreaker, but sees no meaningful play in any of them. In Commander, Dwarf tribal is a niche archetype and Heart Wolf is rarely the payoff you want — the tap ability is once-per-turn, sorcery-adjacent in tempo, and leaves a 2/2 body that dies to a stiff breeze. Legacy and Vintage have no interest in a four-mana creature whose entire value proposition is a conditional double-strike grant. Oathbreaker follows the same logic as Commander at a smaller table, where inefficiency is punished faster, not slower.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.59 bulk tier
At $0.59, Heart Wolf sits at the high end of bulk — not expensive enough to think twice about buying, not cheap enough to call a freeroll. The price is unlikely to move in either direction; casual Dwarf tribal demand keeps a floor under it, but there's no competitive pressure to push it higher.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.