Healing Hands

Sorcery

Target player gains 4 life.
Draw a card.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
The List
Price
$0.20
EDHREC rank
#18868
Buy on TCGplayer
Healing Hands card art
Healing Hands draws a card and gains 4 life for three mana — passable rate on the lifegain, embarrassing rate on the spell as a whole. Outside of dedicated lifegain synergy engines, this slot has better options in every format.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Healing Hands is fringe-playable only in Pauper, where the card pool is shallow enough that a cantripping lifegain spell occasionally earns a slot in slower, life-matters brews. In Commander, 40 life makes 4 life gain nearly meaningless unless you're running a dedicated Oloro, Ageless Ascetic or Vito, Thorn of the Dusk Rose shell that counts each lifegain trigger — and even then, Healing Hands competes poorly against Soul Warden effects that trigger repeatedly. In Legacy, Modern, and Pioneer it doesn't see play; the efficiency bar is simply too high for a three-mana sorcery that replaces itself and does nothing to the board.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, Healing Hands is firmly bulk — a filler rare price that reflects exactly what the market thinks of it. That price is stable because demand is low and supply is abundant; don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.