Healing Grace

Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
common
Set
The List
Price
$0.20
EDHREC rank
#22284
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Healing Grace card art
Healing Grace redirects damage to a player, gains you that much life, and costs a single white mana at instant speed — it does three things on one card, but none of them well enough to matter in most contexts. Outside of dedicated life-gain synergy or damage-redirection tricks, it doesn't make the cut.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Healing Grace is fringe at best — the only shells that want it are Boros or mono-white life-gain commanders that can convert each point of life into a trigger, and even there it competes with more efficient options. In Pauper it's legal but sees no meaningful play; the format moves too fast for a one-shot fog-adjacent effect to pull weight. Across Legacy, Modern, Pioneer, and Vintage, Healing Grace is essentially invisible — the damage-redirection angle isn't potent enough to build around at those power levels. Oathbreaker mirrors Commander's verdict: niche role-player at absolute best.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, Healing Grace sits firmly in bulk territory and is unlikely to climb — it's not a staple, not a combo piece with broad application, and supply is plentiful. Pick it up if a specific build demands it, but don't expect the price to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.