Heal

Instant

Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
common
Set
Masters Edition III
Price
EDHREC rank
#21833
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Heal card art
Heal gains you 1 life for a white mana, or prevents 1 damage — neither effect is worth a card slot in any competitive context. It's a bulk common that has never been and will never be a serious inclusion.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Heal is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legality is not an argument for inclusion. In Commander, 1 life is noise against a starting total of 40 and opponents capable of dealing dozens in a single turn. Pauper is the only format where life-gain matters at the margins, but even there Heal is outclassed by Soul Warden and Essence Warden, which generate value passively. No format rewards trading a card for a single point of life.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

No reliable price data is available for Heal, which is itself telling — it moves as bulk and rarely as anything else. If you need a copy for a personal challenge or a cube joke, expect to find it in a commons box for pennies.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.