Heal
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
- CMC
- 1
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Masters Edition III
- Price
- —
- EDHREC rank
- #21833
Heal gains you 1 life for a white mana, or prevents 1 damage — neither effect is worth a card slot in any competitive context. It's a bulk common that has never been and will never be a serious inclusion.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Heal is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legality is not an argument for inclusion. In Commander, 1 life is noise against a starting total of 40 and opponents capable of dealing dozens in a single turn. Pauper is the only format where life-gain matters at the margins, but even there Heal is outclassed by Soul Warden and Essence Warden, which generate value passively. No format rewards trading a card for a single point of life.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
No reliable price data is available for Heal, which is itself telling — it moves as bulk and rarely as anything else. If you need a copy for a personal challenge or a cube joke, expect to find it in a commons box for pennies.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.