Haunting Voyage
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
- CMC
- 6
- Mana cost
- Color identity
- B
- Rarity
- mythic
- Set
- Kaldheim Promos
- Price
- $2.42
- EDHREC rank
- #3702
Haunting Voyage returns all creatures of a chosen type from your graveyard to the battlefield at once — and if you cast it during your end step, you get to do it twice. The foretell cost makes it easy to hold up interaction on the turn you slam it, and in any creature-type deck with a graveyard plan, that two-for-one trigger is the whole reason to run it over a single-use reanimation spell — Ashling, the Limitless builds demonstrate why it's already in half the decks that can run it.
Best Commanders
Commanders with the highest synergy

Ashling, the Limitless
Ashling, the Limitless incentivizes flooding the board with a single creature type, and when a sweeper clears everything, Haunting Voyage rebuilds the entire board in one shot — cast it at end step for the double trigger and you're back to full power before your next attack.

Sivitri, Dragon Master
Sivitri, Dragon Master tutors Dragons into play directly, but when those Dragons get answered, Haunting Voyage serves as the mass-reanimation recovery spell that puts all of them back at once — the foretell cost lets you keep mana open for Sivitri activations while setting up the comeback.

Sethron, Hurloon General
Sethron, Hurloon General wants as many Minotaurs on the battlefield as possible to trigger his pump and token effects, and Haunting Voyage is the reset button that refills the board after a wrath and triggers Sethron's abilities on entry.

Ashcoat of the Shadow Swarm
Ashcoat of the Shadow Swarm scales with the number of Rats in the graveyard, so Haunting Voyage doubling as a graveyard-dump and mass-reanimation spell feeds both halves of that engine simultaneously.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Haunting Voyage belongs — tribal decks regularly run twenty or more creatures of a single type, which means the payoff scales far beyond what any constructed format can match. In competitive constructed, Haunting Voyage is too slow and too conditional: Modern and Pioneer reward resilience and speed over a six-mana sorcery that requires a stocked graveyard. Legacy and Vintage have access to it, but neither format has a tribal engine that wants to spend six mana recovering creatures when cheaper options exist. Oathbreaker is the one non-Commander format where Haunting Voyage could see fringe play, specifically in a tribal signature-spell shell that generates enough creature death to make the double-trigger payoff meaningful.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.42 cheap tier
At $2.42, Haunting Voyage sits in the impulse-buy tier — cheap enough to slot into any tribal build without a second thought. Its 50% inclusion rate in Ashling, the Limitless decks alone keeps steady demand on it, so don't expect this to crater further.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.