Haunted Ridge

Land

This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.

CMC
0
Mana cost
Color identity
BR
Rarity
rare
Set
Innistrad: Double Feature
Price
$10.48
EDHREC rank
#275
Buy on TCGplayer
Haunted Ridge card art
Haunted Ridge enters untapped whenever you control two or more other lands, making it a near-painless dual in any black-red shell that isn't ramping into a three-land opener. Davros, Dalek Creator decks run it at a 72% clip because consistent untapped mana on turns three and four is non-negotiable when you're trying to push through damage-triggered draw.

Best Commanders

Commanders with the highest synergy

01
Davros, Dalek Creator

Davros, Dalek Creator

72.0% of decks · synergy 0.51

Davros, Dalek Creator needs to connect early and often, and Haunted Ridge reliably delivers untapped black-red mana on the turns that matter most for advancing his damage-dealing engine.

02
Missy

Missy

49.4% of decks · synergy 0.28

Missy's theft and token gameplan runs enough spells across turns two through four that Haunted Ridge almost always enters untapped, giving her the clean dual she needs without paying life.

03
The Master, Multiplied

The Master, Multiplied

55.2% of decks · synergy 0.19

The Master, Multiplied wants redundant black-red sources to cast and copy threats on curve, and Haunted Ridge slots in as a no-downside dual once the board fills out past the first two turns.

04
The Rani

The Rani

38.8% of decks · synergy 0.18

The Rani's spell-heavy, manipulation-focused gameplan means the board fills with permanents quickly, so Haunted Ridge spends almost no time entering tapped after the early game.

05
Deadpool, Trading Card

Deadpool, Trading Card

48.6% of decks · synergy 0.13

Deadpool, Trading Card runs so many permanents and token generators that Haunted Ridge's condition is trivially met by mid-game, giving one of the format's most-built commanders a reliable dual at a fair price.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Haunted Ridge is a straightforward inclusion in any black-red deck with a land count above 35 — the two-or-more-lands condition is met by turn three in virtually every game, so the practical downside is limited to the occasional painful mulligan hand. In Modern and Pioneer, it competes in a much tighter slot where shock lands and fetch lands set the baseline; Haunted Ridge is playable but not a first-choice dual in those formats since the untapped condition is less reliable in fast, low-land-count strategies. Legacy and Vintage have access to better options at no meaningful cost, so it rarely sees play there. For Commander specifically, it sits comfortably in the tier just below fetch-shock pairs — better than a basic, better than a tap-land, and cheaper than most alternatives.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Dragonskull Summit does the same job for under $1 — enters untapped if you control a Swamp or Mountain, which is slightly less consistent than Haunted Ridge's open condition but close enough that budget builds should start there. If you want to go even cheaper, a basic Swamp or Mountain costs nothing and never enters tapped, which is a real argument in slower Commander metas where the color fixing is less critical than the mana reliability.

Price Context

Current price

$10.48 mid tier

At $10.48, Haunted Ridge sits in the mid tier for dual lands — meaningful enough to feel in a budget build, but not a luxury purchase for anyone committed to a black-red Commander deck. It's a staple reprint candidate that tends to hold value steadily rather than spike, so buying in now for a deck you're actively playing is reasonable.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.