Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
uncommon
Set
Magic 2010
Price
$0.09
EDHREC rank
#27430
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Harm's Way card art
Harm's Way redirects up to 3 damage from a source to any target — protection plus reach on a single one-mana instant. It's a niche but surprisingly versatile combat trick that earns its slot in white decks that want to trade efficiently or close out games with redirected burn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Harm's Way is a low-cost surprise that does double duty: save a creature, redirect 3 to a planeswalker, or finish off a weakened opponent with their own attack. It's narrow enough that only dedicated combat or damage-matters builds want it, but in those shells it overperforms its mana cost. In Legacy and Vintage, the card is legal but rarely sees play — the formats move too fast and the effect too small to justify it over counterspells or broader protection. Modern has the same problem; white has better one-mana options at instant speed. Harm's Way is fundamentally a Commander card, where the politics of redirecting damage create situations no other format replicates.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Harm's Way is deep bulk — you'll find it in a commons box before you'd need to order it. There's no meaningful price floor to fall through, and the ceiling is capped by how narrow the effect is, so pick it up without a second thought.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.