Hammer of Ruin

Artifact — Equipment

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}

CMC
2
Mana cost
{2}
Color identity
C
Rarity
uncommon
Set
Jumpstart 2022
Price
$0.14
EDHREC rank
#23694
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Hammer of Ruin card art
Hammer of Ruin destroys an artifact whenever the equipped creature deals combat damage to a player — repeatable artifact removal stapled to a weapon, no mana required after equip. It costs 2 to cast and 2 to equip, which is fair for what amounts to free interaction every time your attacker connects.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Hammer of Ruin fills a niche: artifact removal that doesn't cost a card or a mana activation each turn, which matters in a format where opponents are stacking Sol Rings and Thran Dynamos from turn one. It fits best in voltron or equipment-heavy builds where one creature is already swinging through repeatedly. In Legacy and Vintage, the competition from faster, more flexible removal is steep enough that Hammer of Ruin rarely sees serious play — those formats don't have the luxury of planning around combat triggers. Modern is legal but similarly crowded; the card doesn't show up in competitive lists.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Hammer of Ruin is deep bulk — you're buying it out of a commons box, not tracking it on a market. That price is stable because demand is low and supply is high, so don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.