Hammer of Ruin
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip
- CMC
- 2
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Jumpstart 2022
- Price
- $0.14
- EDHREC rank
- #23694
Hammer of Ruin destroys an artifact whenever the equipped creature deals combat damage to a player — repeatable artifact removal stapled to a weapon, no mana required after equip. It costs 2 to cast and 2 to equip, which is fair for what amounts to free interaction every time your attacker connects.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Hammer of Ruin fills a niche: artifact removal that doesn't cost a card or a mana activation each turn, which matters in a format where opponents are stacking Sol Rings and Thran Dynamos from turn one. It fits best in voltron or equipment-heavy builds where one creature is already swinging through repeatedly. In Legacy and Vintage, the competition from faster, more flexible removal is steep enough that Hammer of Ruin rarely sees serious play — those formats don't have the luxury of planning around combat triggers. Modern is legal but similarly crowded; the card doesn't show up in competitive lists.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Hammer of Ruin is deep bulk — you're buying it out of a commons box, not tracking it on a market. That price is stable because demand is low and supply is high, so don't expect movement in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.