Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
- CMC
- 1
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Darksteel
- Price
- $0.38
- EDHREC rank
- #17048
Hallow turns a damage source into a life buffer for a single white mana — when it connects, you gain life equal to all the damage that spell would deal, often swinging your life total by double digits off something like Wheel of Misfortune. The catch is that it does nothing else: no card drawn, no permanent left behind, just a one-shot ceiling on one spell.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Hallow is a niche lifegain spike that earns its slot specifically when the deck wants to race its own damage sources — Wheel of Misfortune being the canonical example. Pauper is its most legitimate competitive home, where one-mana lifegain spells can stabilize against aggressive red decks. Legacy and Vintage have access to it but rarely want it; dedicated lifegain payoffs exist, and Hallow requires you to have the right target on the stack to do anything at all. Modern similarly has better options for reactive lifegain and almost never reaches for it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.38 bulk tier
At $0.38, Hallow is bulk — cheap to pick up and easy to cut without regret. Demand is narrow enough that the price is unlikely to move unless a specific Commander combo pushes it into the spotlight.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

