Hallow

Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
common
Set
Darksteel
Price
$0.38
EDHREC rank
#17048
Buy on TCGplayer
Hallow card art
Hallow turns a damage source into a life buffer for a single white mana — when it connects, you gain life equal to all the damage that spell would deal, often swinging your life total by double digits off something like Wheel of Misfortune. The catch is that it does nothing else: no card drawn, no permanent left behind, just a one-shot ceiling on one spell.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Hallow is a niche lifegain spike that earns its slot specifically when the deck wants to race its own damage sources — Wheel of Misfortune being the canonical example. Pauper is its most legitimate competitive home, where one-mana lifegain spells can stabilize against aggressive red decks. Legacy and Vintage have access to it but rarely want it; dedicated lifegain payoffs exist, and Hallow requires you to have the right target on the stack to do anything at all. Modern similarly has better options for reactive lifegain and almost never reaches for it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.38 bulk tier

At $0.38, Hallow is bulk — cheap to pick up and easy to cut without regret. Demand is narrow enough that the price is unlikely to move unless a specific Commander combo pushes it into the spotlight.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.