Hall of Oracles

Land

{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

CMC
0
Mana cost
Color identity
C
Rarity
rare
Set
Strixhaven: School of Mages Promos
Price
$0.83
EDHREC rank
#6091
Buy on TCGplayer
Hall of Oracles card art
Hall of Oracles enters with a +1/+1 counter on every creature you control that already has one — a board-wide size boost that can end games on the spot. The cost is a colorless land slot, which is real, but in any deck that's stacking counters consistently, that ETB trigger pays for itself immediately.

Best Commanders

Commanders with the highest synergy

01
Rootha, Mastering the Moment

Rootha, Mastering the Moment

53.2% of decks · synergy 0.52

Rootha, Mastering the Moment copies instants and sorceries, and many of those spells put counters on creatures — Hall of Oracles then doubles the board's bulk the moment it lands, making it a near-universal include at 53% of Rootha builds.

02
Vadrik, Astral Archmage

Vadrik, Astral Archmage

18.4% of decks · synergy 0.17

Vadrik, Astral Archmage scales his cost reduction off his own +1/+1 counters, so Hall of Oracles entering and immediately adding another counter can unlock a mana discount one turn ahead of schedule.

03
Ashling the Pilgrim

Ashling the Pilgrim

16.0% of decks · synergy 0.16

Ashling the Pilgrim self-accumulates +1/+1 counters as her core mechanic, so Hall of Oracles reliably enters as a free power boost and then permanently sits in play as counter-doubling infrastructure.

04
Legolas, Master Archer

Legolas, Master Archer

15.1% of decks · synergy 0.15

Legolas, Master Archer cares about creatures with counters to trigger his untap ability, and Hall of Oracles broadening how many creatures qualify means more activations per combat step.

05
Muddle, the Ever-Changing

Muddle, the Ever-Changing

14.7% of decks · synergy 0.13

Muddle, the Ever-Changing shapeshifts and accumulates counters in the process, and Hall of Oracles enters as both an immediate size pump and a persistent land that rewards every subsequent counter placed.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Hall of Oracles is a Commander card — the ETB trigger is most explosive on a wide board, and that's a multiplayer phenomenon. In Modern and Pioneer, the counter-matters archetype exists but rarely wants a colorless land that does nothing the turn you need interaction; it shows up only in dedicated Hardened Scales-style shells where the trigger is reliably large. Legacy and Vintage have access to faster, more efficient counter engines, so Hall of Oracles is a fringe inclusion at best in those formats. Commander is where it belongs: a single land drop that can pump six creatures simultaneously is the kind of asymmetric payoff the format rewards.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.83 bulk tier

At $0.83, Hall of Oracles sits firmly in bulk territory — easy to pick up as a throw-in or cheap single. That price is unlikely to move much unless a new counter-centric commander drives sudden demand, so there's no urgency to buy in quantity.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.