Growth Cycle

Instant

Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
Core Set 2020
Price
$0.03
EDHREC rank
#28100
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Growth Cycle card art
Growth Cycle puts a +1/+1 counter on a creature and draws you a card for two mana — that's a clean two-for-one at instant speed. It's a solid roleplayer in any green deck that cares about counters, and an easy inclusion at bulk price.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Growth Cycle earns its slot in counter-focused shells where the incidental draw matters as much as the buff — two mana at instant speed means you can hold up interaction and cycle this at end of turn without losing tempo. In Pauper, where the card pool is shallow and every cantrip gets scrutinized, Growth Cycle is a legitimate option in green stompy or +1/+1 counter synergy lists. Modern and Pioneer have enough redundancy in both the pump and draw categories that Growth Cycle rarely makes the cut outside of highly specific synergy builds. Legacy and Vintage don't want it — the efficiency bar there is too high for a two-mana sorcery-equivalent.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.03 bulk tier

At $0.03, Growth Cycle is deep bulk — you're paying for a sleeve, not the card. There's no meaningful price floor to break through here, so pick up copies freely without any concern for value.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.