Grim Captain's Call
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Ixalan
- Price
- $0.20
- EDHREC rank
- #23687
Grim Captain's Call puts three Pirates directly onto the battlefield — not into hand, onto the board — for three mana, which is the kind of tempo swing that closes games in tribal decks. If you're running a Pirate commander, this is an unconditional include.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Grim Captain's Call is a Commander card through and through — the Pirate tribe has critical mass there, and the effect rewards going wide in a multiplayer context where three bodies matter more than one. In Legacy, Modern, and Pioneer it's legal but irrelevant; competitive formats don't support a tribal sorcery that does nothing until you have a creature-dense board and a willing graveyard. Oathbreaker shares Commander's multiplayer logic and could theoretically support it in a Pirate shell, but the smaller deck size makes consistency harder to guarantee. Treat this as a 99-card Commander staple and ignore the rest of the legality list.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.20 bulk tier
At $0.20, Grim Captain's Call is deep bulk — you're paying for cardboard, not demand. It should hold that floor comfortably; tribal staples in Commander rarely spike unless the archetype breaks into the competitive spotlight, and Pirates aren't there yet.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.