Grim Captain's Call

Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
uncommon
Set
Ixalan
Price
$0.20
EDHREC rank
#23687
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Grim Captain's Call card art
Grim Captain's Call puts three Pirates directly onto the battlefield — not into hand, onto the board — for three mana, which is the kind of tempo swing that closes games in tribal decks. If you're running a Pirate commander, this is an unconditional include.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Grim Captain's Call is a Commander card through and through — the Pirate tribe has critical mass there, and the effect rewards going wide in a multiplayer context where three bodies matter more than one. In Legacy, Modern, and Pioneer it's legal but irrelevant; competitive formats don't support a tribal sorcery that does nothing until you have a creature-dense board and a willing graveyard. Oathbreaker shares Commander's multiplayer logic and could theoretically support it in a Pirate shell, but the smaller deck size makes consistency harder to guarantee. Treat this as a 99-card Commander staple and ignore the rest of the legality list.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, Grim Captain's Call is deep bulk — you're paying for cardboard, not demand. It should hold that floor comfortably; tribal staples in Commander rarely spike unless the archetype breaks into the competitive spotlight, and Pirates aren't there yet.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.