Great Hall of Starnheim
Land
This land enters tapped.: Add
.
,
, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
- CMC
- 0
- Mana cost
- Color identity
- BW
- Rarity
- uncommon
- Set
- Kaldheim
- Price
- $0.10
- EDHREC rank
- #14794
Great Hall of Starnheim enters tapped and produces colorless mana — that's the cost, and it's real. The payoff is a built-in escape hatch that converts excess mana into a 4/4 flying Angel token whenever you need one, no spell slot required.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Great Hall of Starnheim earns its slot in any white deck that wants a late-game mana sink without dedicating a card to the effect — Angel tribal and go-wide token strategies get the most out of it. The enters-tapped penalty matters less in a 40-life format where the game often stretches long enough to cash in the foretell activation. In Modern and Pioneer it has no competitive foothold; the format speed means a tapped land that only occasionally makes a 4/4 is never where you want to be. Legacy and Vintage can run it legally but won't — the opportunity cost of a non-fetchable, colorless-producing land is fatal at those power levels.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Great Hall of Starnheim is deep bulk — pick it up in any common/uncommon lot without thinking twice. Bulk lands rarely climb unless a commander breaks the effect wide open, so don't expect movement, but at this price there's no reason not to own a copy.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.