Glorious Charge
Instant
Creatures you control get +1/+1 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Magic 2013
- Price
- $0.07
- EDHREC rank
- #24821
Glorious Charge gives your whole team +1/+1 and first strike until end of turn — a combat trick that can swing a race or force bad blocks across the table. Two mana for a one-shot pump with no lasting board presence makes it too low-impact for most competitive Commander lists.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Glorious Charge is at its ceiling in Pauper, where commons-only aggro decks can use a team-wide pump to close out a race that faster removal suites might otherwise stall. In Legacy, Modern, and Vintage it's outclassed by virtually every combat trick in the pool — the effect is real but the ceiling is too low for those card-quality bars. Commander is where Glorious Charge struggles most: one-shot pump spells that don't generate card advantage or lasting board presence rarely survive the cut when you're building for multiplayer consistency.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Glorious Charge is deep bulk — the kind of card that shows up in draft chaff and precon filler. That price reflects the demand ceiling accurately, and there's no realistic scenario where it moves.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.