Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}

CMC
2
Mana cost
{2}
Color identity
C
Rarity
mythic
Set
The Lord of the Rings: Tales of Middle-earth
Price
$2.54
EDHREC rank
#5670
Buy on TCGplayer
Glamdring card art
Glamdring hits the table as a free damage trigger every time you cast a spell — equip it to the right creature and you're pinging opponents or picking off small blockers without spending extra mana on activation. The three-mana equip cost is real, but Gandalf of the Secret Fire makes Glamdring essentially his signature weapon, and even in other shells, Charnelhoard Wurm and similar triggered-ability creatures turn the repeated damage into a recurring resource engine.

Best Commanders

Commanders with the highest synergy

01
Gandalf of the Secret Fire

Gandalf of the Secret Fire

26.8% of decks · synergy 0.26

Glamdring is almost purpose-built for Gandalf of the Secret Fire — Gandalf cares about instants and sorceries, and Glamdring punishes every spell cast while he's equipped, turning your spell chain into a steady stream of damage without requiring any extra mana beyond the initial equip.

02
Lord of the Nazgûl

Lord of the Nazgûl

21.3% of decks · synergy 0.20

Lord of the Nazgûl builds wide on the back of Wraith tokens, and Glamdring gives the deck a way to chip in damage from the combat step and spell triggers alike — not the primary line, but 21% of Lord of the Nazgûl decks include it precisely because the incidental damage stacks fast in a wide, spell-heavy build.

03
Tetsuo, Imperial Champion

Tetsuo, Imperial Champion

18.3% of decks · synergy 0.18

Tetsuo, Imperial Champion wants to equip up and attack, and Glamdring doubles as both a damage source and a reason to keep swinging — Tetsuo's built-in ability to destroy creatures meshes with Glamdring's chip damage to keep the board clear while closing out the game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Glamdring actually matters — the format's slower pace gives you time to equip and recoup the investment, and spell-slinging commanders like Gandalf of the Secret Fire make the triggered damage genuinely threatening over a long game. In Legacy and Vintage, Glamdring is legal but irrelevant; four mana to cast and three to equip is a catastrophic rate against decks operating on one or two mana, and the damage trigger doesn't close games fast enough to compete. Oathbreaker offers a Commander-adjacent home where the same spell-density logic applies, though the smaller life totals make Glamdring's incremental pings proportionally more meaningful.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.54 cheap tier

At $2.54, Glamdring sits in the cheap tier — accessible enough that there's no real budget barrier to testing it, and the Lord of the Rings theme demand keeps a floor under the price. It's not a card that's likely to spike, but it's also not going to crater; theme-set equipment with a named creature attachment tends to hold modest value as long as the IP stays relevant.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.