Glade Gnarr
Creature — Beast
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
- CMC
- 6
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Apocalypse
- Price
- $0.09
- EDHREC rank
- #30547
Glade Gnarr enters as a 2/2 and immediately jumps to a 6/6 when a Forest enters the battlefield — that's four free power and toughness stapled to a trigger that green decks fire constantly. Six mana is the honest cost of that upside, and it's worth paying in any deck that drops multiple lands per turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Commander is where Glade Gnarr lives — landfall and land-ramp strategies are endemic to the format, and a repeatable 6/6 body that resets on every Forest drop threatens serious damage in the mid-game. In Pauper it's legal but competes in a slower, more synergy-dense environment where six mana is a steep ask for a vanilla-ish beater without evasion. Legacy and Vintage permit it, but those formats don't want six-mana creatures that don't immediately end the game or protect themselves. Stick to Commander or Pauper casual if you're running Glade Gnarr.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.09 bulk tier
At $0.09, Glade Gnarr is deep bulk — you're paying for cardboard and postage, not the card. Bulk commons and uncommons at this price point don't appreciate unless a dominant deck adopts them, and nothing in Glade Gnarr's profile suggests that's coming.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.