Glade Gnarr

Creature — Beast

Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.

CMC
6
Mana cost
{5}{G}
Color identity
G
Rarity
common
Set
Apocalypse
Price
$0.09
EDHREC rank
#30547
Buy on TCGplayer
Glade Gnarr card art
Glade Gnarr enters as a 2/2 and immediately jumps to a 6/6 when a Forest enters the battlefield — that's four free power and toughness stapled to a trigger that green decks fire constantly. Six mana is the honest cost of that upside, and it's worth paying in any deck that drops multiple lands per turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Glade Gnarr lives — landfall and land-ramp strategies are endemic to the format, and a repeatable 6/6 body that resets on every Forest drop threatens serious damage in the mid-game. In Pauper it's legal but competes in a slower, more synergy-dense environment where six mana is a steep ask for a vanilla-ish beater without evasion. Legacy and Vintage permit it, but those formats don't want six-mana creatures that don't immediately end the game or protect themselves. Stick to Commander or Pauper casual if you're running Glade Gnarr.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Glade Gnarr is deep bulk — you're paying for cardboard and postage, not the card. Bulk commons and uncommons at this price point don't appreciate unless a dominant deck adopts them, and nothing in Glade Gnarr's profile suggests that's coming.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.