Ghost Ship

Creature — Spirit

Flying
{U}{U}{U}: Regenerate this creature.

CMC
4
Mana cost
{2}{U}{U}
Color identity
U
Rarity
special
Set
Time Spiral Timeshifted
Price
$0.19
EDHREC rank
#25329
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Ghost Ship card art
Ghost Ship is a 2/4 flying regenerator for four mana that costs three blue to bring back — a body that stabilizes the air but demands a color-intensive upkeep to survive. Playable in dedicated mono-blue or heavy-blue shells, it's outclassed in nearly every other context.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Ghost Ship is a bulk roleplayer in Pauper, where a 2/4 flier with regeneration can grind in slower blue control builds, though the three-blue regeneration cost punishes any deck that isn't running an overwhelming blue base. In Commander, Ghost Ship doesn't compete — four mana for a 2/4 is well below rate at a 100-card table, and regeneration without enter-the-battlefield value or synergy text rarely earns a slot. Legacy and Vintage are non-starters; the format staples leave Ghost Ship with nothing to do. Pauper is the only format where it's worth a second look, and even there it's a fringe option rather than a staple.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Ghost Ship is deep bulk — the kind of card you pull from a commons box, not a store page. Demand is too narrow to move the price in either direction, so expect it to stay at or below this floor indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.