Ghost Ship
Creature — Spirit
Flying: Regenerate this creature.
- CMC
- 4
- Mana cost
- Color identity
- U
- Rarity
- special
- Set
- Time Spiral Timeshifted
- Price
- $0.19
- EDHREC rank
- #25329
Ghost Ship is a 2/4 flying regenerator for four mana that costs three blue to bring back — a body that stabilizes the air but demands a color-intensive upkeep to survive. Playable in dedicated mono-blue or heavy-blue shells, it's outclassed in nearly every other context.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Ghost Ship is a bulk roleplayer in Pauper, where a 2/4 flier with regeneration can grind in slower blue control builds, though the three-blue regeneration cost punishes any deck that isn't running an overwhelming blue base. In Commander, Ghost Ship doesn't compete — four mana for a 2/4 is well below rate at a 100-card table, and regeneration without enter-the-battlefield value or synergy text rarely earns a slot. Legacy and Vintage are non-starters; the format staples leave Ghost Ship with nothing to do. Pauper is the only format where it's worth a second look, and even there it's a fringe option rather than a staple.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.19 bulk tier
At $0.19, Ghost Ship is deep bulk — the kind of card you pull from a commons box, not a store page. Demand is too narrow to move the price in either direction, so expect it to stay at or below this floor indefinitely.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.