Ghor-Clan Savage
Creature — Centaur Berserker
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
- CMC
- 5
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Guildpact
- Price
- $0.04
- EDHREC rank
- #28720
Ghor-Clan Savage is a five-mana 4/4 with trample that bloodrushes for +4/+4 and trample at instant speed for two mana — the bloodrush is the card, the body is the afterthought. It's a niche role-player in decks that want to push combat damage through blockers, but a 4/4 for five is unplayable in any context where the discard outlet isn't active.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Ghor-Clan Savage earns a slot specifically in bloodrush or Gruul combat-trick strategies where pitching it to buff an attacker wins on the spot — outside that lane, the body doesn't pull weight at five mana. Pauper is the format where it sees the most legitimate consideration, since instant-speed +4/+4 trample for two mana is a real combat swing at that power level. In Legacy, Modern, and Vintage it's strictly outclassed — there are cheaper, harder-to-interact-with ways to push damage or end games. Oathbreaker follows the Commander logic: run it if your signature spell or commander creates a tight bloodrush synergy, skip it otherwise.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.04 bulk tier
At $0.04, Ghor-Clan Savage is deep bulk — you're picking it out of a junk bin, not tracking it down. That price is stable in the way all bulk is stable: it doesn't move unless a synergy breakout happens, and nothing on the horizon suggests one.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.