Fury

Creature — Elemental Incarnation

Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.

CMC
5
Mana cost
{3}{R}{R}
Color identity
R
Rarity
mythic
Set
Modern Horizons 2 Promos
Price
EDHREC rank
#2421
Buy on TCGplayer
Fury card art
Fury enters swinging — up to 4 damage divided among any number of targets, for free, the moment it hits the battlefield. The evoke cost is one red card from hand, which makes it an instant-speed sweeper that blanks token boards and x/1 metas without spending a mana; commanders like Ashling, the Limitless that want to recur elementals just get to do it again.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern banned
pioneer
standard
vintage
pauper
oathbreaker

Fury is banned in Modern, which tells you everything about its ceiling — free interaction at that rate breaks formats where tempo is everything. Commander gives it a pass for the same structural reason most free spells are tolerable there: one trigger spread across four opponents barely registers, and a 3/3 double strike body that dies at sorcery speed isn't threatening a 40-life table. Legacy and Vintage can handle it. Fury is simply best in the 100-card format, where the enter-the-battlefield effect is the point and the body is a bonus.

Best Commanders

Commanders with the highest synergy

01
Ashling, the Limitless

Ashling, the Limitless

76.6% of decks · synergy 0.74

Ashling, the Limitless wants elementals to sacrifice, recur, and loop — Fury is both a free removal spell on entry and a recursive body that Ashling can keep pulling back from the graveyard for repeated board control.

02
Rakdos, the Muscle

Rakdos, the Muscle

55.7% of decks · synergy 0.54

Rakdos, the Muscle rewards you for discarding cards to power effects, and Fury's evoke clause turns a card in hand into a free creature spell plus a damage sweeper, fitting cleanly into the discard-for-value engine.

03
Muddle, the Ever-Changing

Muddle, the Ever-Changing

33.7% of decks · synergy 0.33

Muddle, the Ever-Changing builds around copying and modifying creatures, and Fury's double-strike body becomes a serious threat once its power scales up — the free evoke entry point just lowers the cost to get it on board.

04
Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot

23.2% of decks · synergy 0.22

Taii Wakeen, Perfect Shot cares about dealing exactly 1 damage to creatures, and Fury lets you distribute individual 1-damage pings across multiple targets on entry, triggering Taii Wakeen's reward condition repeatedly off a single free spell.

05

Etali, Primal Conqueror

22.3% of decks · synergy 0.21

Etali, Primal Conqueror decks lean on big red creatures and combat-focused strategies, and Fury slots in as a free early-game sweeper that clears blockers before Etali connects — no mana investment required.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing data for Fury isn't available in our system — check Scryfall or TCGPlayer for a live number. Given its Modern ban and Commander demand, Fury has historically sat in the mid-to-high single-digit range depending on printing, so it's worth confirming current stock before budgeting a purchase.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.