Full Steam Ahead
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
- CMC
- 5
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Outlaws of Thunder Junction
- Price
- $0.16
- EDHREC rank
- #12427
Full Steam Ahead gives your whole team double strike and haste until end of turn — that's a one-card alpha strike stapled to a one-mana instant. At a single red mana, the ceiling is a lethal swing out of nowhere, and the floor is still a combat trick that doubles your damage.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Full Steam Ahead is a finisher disguised as a combat trick — slap it on a board of tokens or wide attackers and games end immediately. The effect scales with creature count, so it rewards the go-wide aggro strategies that are common in the format. In faster 1v1 formats like Modern and Pioneer, the card is legal but competes with a deep bench of efficient burn and combat tricks, and the sorcery-style restriction of needing creatures already in play limits its reach. Legacy and Vintage have better options at every point on the curve, so Full Steam Ahead stays on the shelf there. Standard is where it has the most realistic non-Commander home, particularly in red-white aggro shells looking for a top-end combat burst.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Full Steam Ahead is deep bulk — pick it up without thinking about it. The effect is strong enough that demand could nudge this above bulk floor if a go-wide aggro list puts up results, but don't hold it for that reason; just play it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.