Forge of Heroes
Land
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- common
- Set
- Treasure Chest
- Price
- —
- EDHREC rank
- #2156
Forge of Heroes enters the battlefield and immediately puts a counter on your commander — for free, at your end step, every time it's in play. It costs nothing beyond a land slot, which makes it a strict inclusion in any deck whose commander cares about counters, experience, or level-up mechanics; the only commanders who should pass on it are ones that don't interact with counters at all, and Commodore Guff is not one of those.
Best Commanders
Commanders with the highest synergy

Commodore Guff
Commodore Guff accumulates loyalty counters as part of his core identity, and Forge of Heroes triggers at end of turn to push that loyalty one step further — showing up in over half of Guff decks because it effectively gives him a free loyalty tick every turn without spending a card.

Tidus, Yuna's Guardian
Tidus, Yuna's Guardian enters needing counters to unlock his full protective ability, and Forge of Heroes delivers one every turn without any additional investment, making it one of the most consistent accelerants in the deck.

Kosei, Penitent Warlord
Kosei, Penitent Warlord needs three different kinds of counters to trigger his combat damage ability, and Forge of Heroes contributes a counter every end step — accelerating that threshold while costing nothing beyond a land drop.

Omarthis, Ghostfire Initiate
Omarthis, Ghostfire Initiate grows on +1/+1 counters and wants as many as possible as fast as possible; Forge of Heroes is the passive engine that keeps adding to that total every turn without requiring a spell or action.

Marchesa, the Black Rose
Marchesa, the Black Rose needs a +1/+1 counter on herself to trigger her recursion engine, and Forge of Heroes guarantees she has one at end of turn — ensuring the dethrone setup is always live even after a board wipe.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Forge of Heroes is a Commander card through and through — its value is entirely predicated on having a commander in a dedicated zone that you return to repeatedly, which is a structure that only Commander and Oathbreaker actually provide. In Legacy and Vintage it's technically legal but there's no functional use case: those formats don't have commanders, so the triggered ability never fires. Pauper is the same story — legal on paper, irrelevant in practice. Treat Forge of Heroes as a Commander-and-Oathbreaker exclusive, and within those formats evaluate it purely on whether your commander is counter-hungry.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Price data for Forge of Heroes isn't currently available in our feed, so check Scryfall or TCGPlayer for the live number. Given its narrow but high-demand role in counter-based Commander decks, it typically sits in the budget-to-mid range — worth picking up whenever it's cheap, since it's a staple in multiple popular archetypes.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.