Force Void
Instant
Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.
- CMC
- 3
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Ice Age
- Price
- $0.25
- EDHREC rank
- #27543
Force Void counters a spell and replaces itself with a card draw — a two-for-one at instant speed that leaves you even on cards while your opponent loses one. Three mana is the ceiling where counterspells need to do something extra to justify the slot, and Force Void clears that bar.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Force Void earns its slot because the cantrip offsets the card disadvantage that keeps most three-mana counters on the bench — staying parity-neutral matters when you're playing against three opponents. Legacy has access to free and two-mana countermagic that makes Force Void too slow to see serious play. Vintage applies the same logic even more harshly. Oathbreaker mirrors Commander's reasoning closely enough that the card is playable there for the same reasons.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.25 bulk tier
At $0.25, Force Void is firmly bulk — a throw-it-in pickup that costs nothing to test. Bulk cantrip counterspells rarely spike unless a format shift pushes three-mana interaction into the spotlight, so expect it to stay in this tier.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.