Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.

CMC
6
Mana cost
{2}{G}{G}{G}{G}
Color identity
G
Rarity
rare
Set
Oversized League Prizes
Price
EDHREC rank
#26882
Buy on TCGplayer
Force of Nature card art
Force of Nature lands as an 8/8 trample for six mana — one of the biggest bodies green could put on the board in the era it was designed for. The catch is a mandatory upkeep cost of four green mana that will drain your resources dry if you can't pay it, making it a punishing build-around rather than a reliable finisher.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Force of Nature is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but competitive play has largely passed it by. In Legacy and Vintage, six mana for a creature with a crippling upkeep cost doesn't compete with what those formats offer at the same price point. Modern has faster, cleaner threats with no drawbacks. Commander is where Force of Nature has the most breathing room — green ramp shells can pay the upkeep consistently, and commanders that grant hexproof or cost reduction can neutralize the liability entirely.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Force of Nature at the moment — check Scryfall for current listings. It has multiple printings across decades, so copies are generally easy to find, and demand is modest enough that you're unlikely to pay a premium.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.