Flaring Flame-Kin
Creature — Elemental Warrior
As long as this creature is enchanted, it gets +2/+2, has trample, and has ": This creature gets +1/+0 until end of turn."
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Conspiracy
- Price
- $0.15
- EDHREC rank
- #30060
Flaring Flame-Kin turns every instant you cast into a temporary pump — +1/+1 and haste until end of turn, stackable as many times as you fire off spells in a single turn. Four mana for a 2/2 is a steep base rate, so it only earns its slot in decks built to chain instants.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Flaring Flame-Kin is a Commander card through and through — the format's longer games give you the turns needed to chain instants and make the pump meaningful. In Legacy and Vintage it's strictly outclassed: four mana for a 2/2 with a conditional upside doesn't compete with the card-efficiency those formats demand. Modern is legal but equally uninterested; tempo decks want their payoffs to threaten on their own, and Flaring Flame-Kin needs infrastructure to do anything. In Commander, specifically in Zada or Adeliz shells where casting five instants in a turn is routine, it earns its slot as a redundant haste-and-power engine.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Flaring Flame-Kin is deep bulk — easy to pick up in a trade binder or throw into a cart without thinking. That price is stable because demand is narrow; it's a role-player in a specific archetype, not a staple, so don't expect movement in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.