Fire Imp

Creature — Imp

When this creature enters, it deals 2 damage to target creature.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
uncommon
Set
Portal
Price
$0.31
EDHREC rank
#29637
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Fire Imp card art
Fire Imp enters the battlefield and immediately kills a creature with toughness 1 or less — no setup required, no mana sink, just a body that cleans up mana dorks and token generators on arrival. Three mana for a 2/2 with a targeted removal trigger is a real rate in formats that care about tempo, but it's too narrow for most Commander tables where threats routinely have toughness 2 or higher.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Fire Imp is too conditional to earn a slot — the format's threats are large enough that a toughness-1 ceiling on removal misses most of what matters at a four-player table. Legacy and Vintage are where Fire Imp has theoretical standing, since mana dorks like Birds of Paradise and Noble Hierarch are everywhere, but even there a 2/2 body doesn't move the needle enough to displace purpose-built removal. Oathbreaker shares Commander's card-density pressures, so the same conditional problem applies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.31 bulk tier

At $0.31, Fire Imp sits firmly in bulk territory and is unlikely to move without a dramatic shift in format support. Pick it up if you have a specific use case in mind — it won't cost you anything — but don't expect scarcity to do any work here.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.