Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

CMC
5
Mana cost
{3}{B}{B}
Color identity
B
Rarity
rare
Set
Ninth Edition
Price
EDHREC rank
#22613
Buy on TCGplayer
Final Punishment card art
Final Punishment deals damage to a player equal to all damage already dealt to them this turn — in a damage-stacked combat or burn chain, that's often lethal out of nowhere. Five mana in black for a conditional finisher is real cost, but the ceiling on any turn you've already connected with attackers is high enough to justify it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Final Punishment occupies a narrow but real niche: decks that deal incremental damage through combat, triggered abilities, or group-slug effects can use it as a surprise finisher at instant speed, bypassing the need to push through blockers a second time. Outside Commander, it's legal in Legacy, Vintage, and Modern, but those formats have no interest in it — five mana for conditional damage that requires prior setup is nowhere near the rate those formats demand. Oathbreaker is the only other 60-card-adjacent format where it could theoretically see play, and only in a dedicated damage-doubling shell. Final Punishment is a Commander card with a narrow window, and anywhere else it's a bulk rare.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Final Punishment isn't available in the current index, so check Scryfall or TCGPlayer for current market rate. Given its narrow use case and low Commander inclusion, it almost certainly sits in bulk-rare territory — worth picking up cheaply if the archetype fits, but not a card to chase.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.