Final Flare

Instant

As an additional cost to cast this spell, sacrifice a creature or enchantment.
Final Flare deals 5 damage to target creature.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
common
Set
Theros Beyond Death
Price
$0.07
EDHREC rank
#24014
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Final Flare card art
Final Flare trades a creature you control for instant-speed removal of any target — damage dealt by the sacrificed creature plus five, which usually kills whatever you're pointing it at. The cost is real, but the range and speed make it a legitimate role-player in sacrifice-matters shells.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Final Flare earns its slot in decks that want to double-dip on sacrifice — you're already killing a creature for value, so the removal comes nearly free. Pauper is where Final Flare sees the most competitive pressure, offering instant-speed reach and removal in a format starved of clean answers at common. In Modern and Pioneer the card is legal but outclassed; dedicated sacrifice builds have better payoffs and removal is too efficient to trade a creature for five-plus damage. Legacy and Vintage ignore it entirely — the bar for interaction is too high. Oathbreaker mirrors Commander in that sacrifice synergy is the only reason to run it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Final Flare is deep bulk — you're paying for cardboard, not card value. Bulk commons don't appreciate, so grab a copy if the deck calls for it and don't think twice about the price.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.