Fever Charm
Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Onslaught
- Price
- $0.07
- EDHREC rank
- #22791
Fever Charm is a modal one-mana instant that trades raw power for flexibility — haste or +2/+0 closes games, and the Wizard clause handles niche utility. At one red mana, the floor is low enough to run in focused aggressive shells, but the ceiling rarely justifies a slot in anything but the most specialized lists.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Fever Charm is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but it earns genuine consideration only in Pauper, where one-mana modal spells at common have a real cost threshold to meet. In Commander, three modes that each do something modest rarely compete for a slot against cards that do one thing powerfully — haste enablers with broader reach or instant-speed pump with more impact crowd it out. Legacy and Vintage have no interest; the formats' power level makes Fever Charm invisible.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Fever Charm is deep bulk — you're paying for cardboard, not the effect. It holds no financial value and never will, but that also means there's no reason not to try it if the effect fits your build.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.