Ferocious Charge

Instant

Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
Fifth Dawn
Price
$0.09
EDHREC rank
#25427
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Ferocious Charge card art
Ferocious Charge doubles a creature's power until end of turn — that's a combat trick with one job, and at three mana it costs too much to do it well. Pump spells at this price need to either be instant-speed blowouts or attached to a permanent; Ferocious Charge is neither.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Ferocious Charge is a fringe card in every format it's legal in. In Commander, one-shot pump spells rarely make the cut because they trade card advantage for a single combat swing, and three mana is a steep ask when Fists of Flame and Unleash Fury do comparable or better work cheaper. In Pauper, where combat tricks see real play, the three-mana cost puts Ferocious Charge outside the range of viable options — the format's best tricks cost one or two mana and often cantrip. Legacy and Vintage have no interest in it whatsoever.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Ferocious Charge is deep bulk — the price reflects demand, not a bargain. There is no meaningful financial consideration here; it's a throw-in.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.