Feed the Flames

Instant

Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Lorwyn Eclipsed
Price
$0.09
EDHREC rank
#19572
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Feed the Flames card art
Feed the Flames deals damage equal to the number of permanents you've sacrificed this turn — a ceiling that scales hard in sacrifice-heavy shells and caps out embarrassingly in everything else. Run it where you're already saccing five or more permanents a turn; anywhere else, it's just an expensive Shock.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Feed the Flames lives or dies by the sacrifice count, which means it belongs in dedicated aristocrats or token-sacrifice decks and nowhere else — a clean five-damage Shock isn't a Commander spell. In competitive 1v1 formats like Modern and Pioneer, the setup cost is real: most sacrifice decks already have better payoffs and don't need a sorcery-speed damage outlet. Pauper is where the card has the most plausible case, since payoffs are constrained enough that a scalable burn spell can pull weight in a Goblin or token sacrifice list.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Feed the Flames is pure bulk — no demand pressure and no reason to expect any. Pick it up freely if the deck calls for it, but don't hold extras.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.