Fear of Isolation

Enchantment Creature — Nightmare

As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
uncommon
Set
Duskmourn: House of Horror
Price
$0.22
EDHREC rank
#14667
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Fear of Isolation card art
Fear of Isolation enters as a 3/2 that immediately removes a creature from combat by making it the only target of its controller's spells and abilities — a soft lock that buys you a full turn cycle of protection. At three mana in blue, that combination of body and disruption is real value.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Fear of Isolation pulls double duty as a beater and a political tool — isolating the most dangerous creature at the table while you develop your board. It's weakest in 1v1 formats like Legacy and Modern, where the restriction is easier to work around and a 3/2 for three is below rate against tuned decks. Pioneer and Standard are its sweetest non-Commander spots, where three-mana threats that also disrupt opponent sequencing see legitimate play. The card is not legal in Pauper, which is the one format where its price point would otherwise make it ubiquitous.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Fear of Isolation is deep bulk — you can acquire a playset without noticing the cost. Bulk rares with genuine on-board impact tend to stay flat unless they break into a competitive format, so treat this as an easy pickup rather than a hold.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.