Fear of Immobility

Enchantment Creature — Nightmare

When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

CMC
5
Mana cost
{4}{W}
Color identity
W
Rarity
common
Set
Duskmourn: House of Horror
Price
$0.10
EDHREC rank
#16785
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Fear of Immobility card art
Fear of Immobility locks down a creature permanently for two mana — enchanted creature can't attack, block, or activate abilities, making it one of the more complete soft-removal enchantments at its cost. It's a fine inclusion in any blue or white enchantress shell that wants cheap, sticky answers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Fear of Immobility earns its slot in enchantress and pillow-fort builds as cheap, resilient interaction — it doesn't die to a combat step and can blank a general or combo piece indefinitely. Competitive Commander largely ignores it because two mana for a non-permanent answer to a permanent threat is too slow when kills are on the stack. In Pauper, it's a viable sideboard piece against creature-based combo or aggressive decks that rely on activated abilities. Across Pioneer, Modern, and Legacy, Imprisoned in the Moon and Darksteel Mutation do the same job with upside, so Fear of Immobility rarely makes the cut outside of enchantment-synergy decks.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Fear of Immobility is pure bulk — pick it out of a commons box rather than buying singles. Bulk enchantments with narrow applications don't climb in price, so there's no reason to stockpile copies.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.