Fear, Fire, Foes!

Sorcery

Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.

CMC
1
Mana cost
{X}{R}
Color identity
R
Rarity
uncommon
Set
The Lord of the Rings: Tales of Middle-earth
Price
$0.37
EDHREC rank
#8372
Buy on TCGplayer
Fear, Fire, Foes! card art
Fear, Fire, Foes! hits every opponent for 3 damage at instant speed for two mana — a clean nine damage spread across a table before anyone untaps. Taii Wakeen, Perfect Shot turns that flat 3 into a precision instrument, triggering off every single ping and converting the spell into a removal event rather than just chip damage.

Best Commanders

Commanders with the highest synergy

01
Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot

25.2% of decks · synergy 0.25

Taii Wakeen, Perfect Shot's static ability triggers whenever a source deals exactly 1 damage, but Fear, Fire, Foes! deals 3 to each opponent simultaneously — pair Taii with a damage-reduction effect or use Fear, Fire, Foes! as a clean three-for-one board-control tool that feeds her output. In 25% of Taii Wakeen decks, it's a staple precisely because it's one of the most mana-efficient ways to spread damage at instant speed.

02
Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph

17.4% of decks · synergy 0.16

Ghyrson Starn, Kelermorph deals 2 additional damage whenever a source deals exactly 1 to a player — Fear, Fire, Foes! doesn't hit for 1, so the direct trigger isn't there, but the card slots naturally into Ghyrson's suite of cheap, wide-reaching burn that softens the table before his own combat damage closes out. Nearly 17% of Ghyrson decks include it as efficient reach.

03
Judith, Carnage Connoisseur

Judith, Carnage Connoisseur

15.3% of decks · synergy 0.15

Judith, Carnage Connoisseur cares about noncombat damage and creature sacrifice payoffs, and Fear, Fire, Foes! is a two-mana instant that pings all three opponents — in Judith's aggressive Rakdos shells that want to keep the damage clock running at all times, that efficiency earns its slot. About 15% of Judith decks run it as low-cost table pressure.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Fear, Fire, Foes! actually earns its keep — three opponents means three separate triggers for any damage-doubling or ping-caring effects, and instant speed lets you fire it off in response to a life-gain spell or at end of turn before your untap. In Legacy and Vintage, it's legal but competes with Pyroclasm, Searing Blaze, and other burn that either goes to the face harder or comes with additional upside, so it sees essentially no play there. Oathbreaker is the one non-Commander 60-card-adjacent format where a cheap instant that spreads damage across multiple opponents has genuine appeal, especially under a damage-care planeswalker signature spell slot. Fear, Fire, Foes! is a Commander card through and through — the rules text was designed for multiplayer and it shows.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.37 bulk tier

At $0.37, Fear, Fire, Foes! sits firmly in bulk territory — it's a throw-in, not a purchase. Bulk rares rarely climb without a competitive breakout, and this one's ceiling is gated by how niche its best home (damage-ping commanders) is, so don't expect movement.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.