Fear, Fire, Foes!
Sorcery
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- The Lord of the Rings: Tales of Middle-earth
- Price
- $0.37
- EDHREC rank
- #8372
Fear, Fire, Foes! hits every opponent for 3 damage at instant speed for two mana — a clean nine damage spread across a table before anyone untaps. Taii Wakeen, Perfect Shot turns that flat 3 into a precision instrument, triggering off every single ping and converting the spell into a removal event rather than just chip damage.
Best Commanders
Commanders with the highest synergy

Taii Wakeen, Perfect Shot
Taii Wakeen, Perfect Shot's static ability triggers whenever a source deals exactly 1 damage, but Fear, Fire, Foes! deals 3 to each opponent simultaneously — pair Taii with a damage-reduction effect or use Fear, Fire, Foes! as a clean three-for-one board-control tool that feeds her output. In 25% of Taii Wakeen decks, it's a staple precisely because it's one of the most mana-efficient ways to spread damage at instant speed.

Ghyrson Starn, Kelermorph
Ghyrson Starn, Kelermorph deals 2 additional damage whenever a source deals exactly 1 to a player — Fear, Fire, Foes! doesn't hit for 1, so the direct trigger isn't there, but the card slots naturally into Ghyrson's suite of cheap, wide-reaching burn that softens the table before his own combat damage closes out. Nearly 17% of Ghyrson decks include it as efficient reach.

Judith, Carnage Connoisseur
Judith, Carnage Connoisseur cares about noncombat damage and creature sacrifice payoffs, and Fear, Fire, Foes! is a two-mana instant that pings all three opponents — in Judith's aggressive Rakdos shells that want to keep the damage clock running at all times, that efficiency earns its slot. About 15% of Judith decks run it as low-cost table pressure.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Fear, Fire, Foes! actually earns its keep — three opponents means three separate triggers for any damage-doubling or ping-caring effects, and instant speed lets you fire it off in response to a life-gain spell or at end of turn before your untap. In Legacy and Vintage, it's legal but competes with Pyroclasm, Searing Blaze, and other burn that either goes to the face harder or comes with additional upside, so it sees essentially no play there. Oathbreaker is the one non-Commander 60-card-adjacent format where a cheap instant that spreads damage across multiple opponents has genuine appeal, especially under a damage-care planeswalker signature spell slot. Fear, Fire, Foes! is a Commander card through and through — the rules text was designed for multiplayer and it shows.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.37 bulk tier
At $0.37, Fear, Fire, Foes! sits firmly in bulk territory — it's a throw-in, not a purchase. Bulk rares rarely climb without a competitive breakout, and this one's ceiling is gated by how niche its best home (damage-ping commanders) is, so don't expect movement.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.