Fatigue
Sorcery
Target player skips their next draw step.
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Urza's Destiny
- Price
- $0.11
- EDHREC rank
- #27563
Fatigue makes each opponent put their hand on top of their library and skip their draw step — a brutal tempo swing that empties hands and stalls refills simultaneously. At two mana, the rate is real, but it's a one-shot effect with no lasting lock, so it earns its slot in dedicated wheel and discard strategies rather than as a generic blue staple.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Fatigue scales directly with the number of opponents — hitting three or four players at once means three or four hands going away and three or four skipped draws, which is a meaningful swing in the early-to-mid game. It fits best in decks that pair hand disruption with wheels, since wheeling immediately after forces opponents to draw into a fresh hand they've already lost once. In Legacy and Vintage it's legal but ignored — targeted hand disruption like Thoughtseize does the job cleaner in one-on-one. Pauper is the one non-Commander format where it could theoretically see play, but no competitive shell there wants this effect at sorcery speed.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.11 bulk tier
At $0.11, Fatigue is deep bulk — you're paying for cardboard, not scarcity. That price is stable by default: there's no competitive demand to drive it up, so pick up copies freely without any concern about cost.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.