Fatigue

Sorcery

Target player skips their next draw step.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Urza's Destiny
Price
$0.11
EDHREC rank
#27563
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Fatigue card art
Fatigue makes each opponent put their hand on top of their library and skip their draw step — a brutal tempo swing that empties hands and stalls refills simultaneously. At two mana, the rate is real, but it's a one-shot effect with no lasting lock, so it earns its slot in dedicated wheel and discard strategies rather than as a generic blue staple.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Fatigue scales directly with the number of opponents — hitting three or four players at once means three or four hands going away and three or four skipped draws, which is a meaningful swing in the early-to-mid game. It fits best in decks that pair hand disruption with wheels, since wheeling immediately after forces opponents to draw into a fresh hand they've already lost once. In Legacy and Vintage it's legal but ignored — targeted hand disruption like Thoughtseize does the job cleaner in one-on-one. Pauper is the one non-Commander format where it could theoretically see play, but no competitive shell there wants this effect at sorcery speed.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Fatigue is deep bulk — you're paying for cardboard, not scarcity. That price is stable by default: there's no competitive demand to drive it up, so pick up copies freely without any concern about cost.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.