False Summoning

Instant

Counter target creature spell.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Portal Second Age
Price
$0.52
EDHREC rank
#24481
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False Summoning card art
False Summoning bounces a creature back to its owner's hand — that's it, no damage, no permanent answer, just a tempo hit for two mana at sorcery speed. It's too slow and too replaceable to justify a slot in any format where better options exist.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

False Summoning is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legal and playable are different things. In Commander, a sorcery-speed bounce spell with no additional upside is almost never worth a slot — Unsummon costs one mana and does the same thing at instant speed, which matters enormously when you need to protect a creature or disrupt a combo on your opponent's turn. Pauper is the only format where False Summoning could theoretically see play, since the card pool is restricted, but even there the competition from cheaper and faster bounce effects is stiff. In Legacy and Vintage, the card doesn't register.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.52 bulk tier

At $0.52, False Summoning sits in bulk territory — you're paying for the cardboard, not the effect. There's no pressure on that price to move in either direction; it's not a build-around and demand isn't coming.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.