False Peace
Sorcery
Target player skips all combat phases of their next turn.
- CMC
- 1
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Portal
- Price
- $0.32
- EDHREC rank
- #25170
False Peace blanks a single player's creatures for a full turn cycle — their attack step, their blocks, everything — for one white mana and a card. It's a tempo play, not removal, and that's exactly the niche it fills when you need to survive one more turn or push through a combat uncontested.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, False Peace earns its slot in decks that need targeted breathing room — stax builds that want to isolate the archenemy, or aggro decks that need one lane cleared to close a game. Legacy and Vintage have access to it but rarely want it; those formats move too fast for a one-turn freeze to matter unless it's part of a same-turn win. Pauper is where False Peace sees the most competitive daylight, slotting into white tempo strategies that can actually leverage the turn it buys. It's legal in Oathbreaker too, though the two-player dynamic makes the single-target restriction less of a liability.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.32 bulk tier
At $0.32, False Peace is bulk — you're paying for the effect, not the card. Deep supply keeps it there, and nothing on the competitive horizon is likely to spike demand.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.