False Defeat
Sorcery
Return target creature card from your graveyard to the battlefield.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Masters Edition III
- Price
- —
- EDHREC rank
- #21589
False Defeat returns a creature from your graveyard to the battlefield at sorcery speed for three mana — functional reanimation at a price that sits one mana above the gold standard. It's a serviceable budget option in Commander, but it's not a card you'd run if you have access to better.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
False Defeat sees its most plausible home in Commander, where three-mana reanimation is acceptable when cheaper options are unavailable or the budget doesn't stretch to Reanimate and Animate Dead. In Pauper, the common-legal reanimation pool is shallow enough that False Defeat can find a role in dedicated graveyard shells. Legacy and Vintage both have access to far more efficient reanimation, so False Defeat won't show up in serious lists there — the card simply costs too much mana relative to the competition.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for False Defeat isn't currently available, but as a common-rarity reanimation spell with narrow competitive appeal it typically sits at bulk or near-bulk prices. It's an easy pickup if you need a placeholder while waiting for better options.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.