Failure // Comply
Instant // Sorcery
Return target spell to its owner's hand.
- CMC
- 3
- Mana cost
- Color identity
- UW
- Rarity
- rare
- Set
- Amonkhet
- Price
- $0.25
- EDHREC rank
- #21131
Failure // Comply bounces any spell back to its owner's hand for two mana — clean, instant-speed interaction that doubles as a win-condition lock when you cast Comply naming a card like Approach of the Second Sun to shut off a player's entire game plan. The split card does real work on both halves, which puts it above most two-mana bounce spells in Commander.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Failure // Comply earns its slot as a tempo tool that scales with context — bouncing an early combo piece buys a turn, while Comply on a tutor target or win condition can strand an opponent permanently. Competitive Legacy lists have occasionally tested it as a way to rebuy your own spells or strand opponent's key pieces, though Force of Will does the same job faster. Modern and Pioneer see almost no play for it; two mana at instant speed is fine, but neither format rewards the Comply half the way Commander's longer game does. Failure // Comply is at its ceiling in spell-heavy Commander pods where the second half can lock a player off a single named card for the rest of the game.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.25 bulk tier
At $0.25, Failure // Comply sits firmly in bulk territory despite being a genuinely useful split card. The price is unlikely to move — it sees fringe competitive play and wide Commander availability keeps supply high — so pick up copies freely without worrying about timing.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

