Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

CMC
3
Mana cost
{1}{U}
Color identity
UW
Rarity
rare
Set
Amonkhet
Price
$0.25
EDHREC rank
#21131
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Failure // Comply card art
Failure // Comply bounces any spell back to its owner's hand for two mana — clean, instant-speed interaction that doubles as a win-condition lock when you cast Comply naming a card like Approach of the Second Sun to shut off a player's entire game plan. The split card does real work on both halves, which puts it above most two-mana bounce spells in Commander.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Failure // Comply earns its slot as a tempo tool that scales with context — bouncing an early combo piece buys a turn, while Comply on a tutor target or win condition can strand an opponent permanently. Competitive Legacy lists have occasionally tested it as a way to rebuy your own spells or strand opponent's key pieces, though Force of Will does the same job faster. Modern and Pioneer see almost no play for it; two mana at instant speed is fine, but neither format rewards the Comply half the way Commander's longer game does. Failure // Comply is at its ceiling in spell-heavy Commander pods where the second half can lock a player off a single named card for the rest of the game.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Failure // Comply sits firmly in bulk territory despite being a genuinely useful split card. The price is unlikely to move — it sees fringe competitive play and wide Commander availability keeps supply high — so pick up copies freely without worrying about timing.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.