Exotic Disease

Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

CMC
5
Mana cost
{4}{B}
Color identity
B
Rarity
uncommon
Set
Planeshift
Price
$0.16
EDHREC rank
#29072
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Exotic Disease card art
Exotic Disease makes every opponent lose half their life total, rounded down — a four-mana sorcery that can swing the game clock by a full turn cycle at a crowded table. The catch is that you lose 2 life per opponent, which barely registers in Commander's 40-life context.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Exotic Disease earns its slot — three opponents means roughly 15 life shaved off each of them for four mana, making it one of the most mana-efficient life-draining effects in black. It pairs best in aristocrats, lifegain-matters, or creatureless control shells that want opponents on a clock without committing to combat. Legacy and Vintage are legal but have no interest: the card is too slow and too sorcery-speed to compete in those formats. Exotic Disease is also legal in Oathbreaker, where the two-player dynamic cuts its impact roughly in half compared to a four-player pod.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Exotic Disease sits firmly in bulk territory — it costs less than a sleeve. Bulk rares rarely climb without a reprint ban or a breakout deck forcing a buyout, and this card has neither condition on the horizon, so don't expect the price to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.