Excalibur II

Legendary Artifact — Equipment

Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip {3}

CMC
1
Mana cost
{1}
Color identity
C
Rarity
rare
Set
Final Fantasy
Price
$1.90
EDHREC rank
#5391
Buy on TCGplayer
Excalibur II card art
Excalibur II lands as a equipment that grants its wielder meaningful keywords and a power boost, and the equip cost is low enough that you're putting it on a creature the turn you play it. Aerith Gainsborough is the headliner here — over half her decks run it — and that adoption rate alone tells you this isn't a fringe inclusion.

Best Commanders

Commanders with the highest synergy

01
Aerith Gainsborough

Aerith Gainsborough

51.7% of decks · synergy 0.48

Excalibur II slots into Aerith Gainsborough as a cheap way to push a key attacker past blockers, and with over 50% inclusion across her decks it's essentially a default piece of the equipment package.

02
Aerith, Last Ancient

Aerith, Last Ancient

32.5% of decks · synergy 0.31

Aerith, Last Ancient wants threats that can get through, and Excalibur II provides the keyword suite to make that happen without a significant mana investment.

03

Cecil, Dark Knight

30.8% of decks · synergy 0.29

Cecil, Dark Knight is already built around suiting up one creature and attacking, so Excalibur II fits the Voltron plan cleanly and adds redundancy to the equipment line.

04
Hope Estheim

Hope Estheim

23.1% of decks · synergy 0.21

Hope Estheim decks run Excalibur II for its ability to push a single threat through combat reliably, complementing the go-wide-or-tall aggression the commander enables.

05
Bre of Clan Stoutarm

Bre of Clan Stoutarm

16.9% of decks · synergy 0.15

Bre of Clan Stoutarm cares about equipping and attacking, so Excalibur II pulls double duty — it triggers Bre's abilities and makes the equipped creature a genuine combat threat.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Excalibur II is legal across every major constructed format, but Commander is where it actually gets played — the singleton environment rewards cheap, reusable equipment, and the multiplayer table gives you enough turns to recoup the investment. In competitive 60-card formats like Modern and Legacy, equipment without an immediate enter-the-battlefield effect generally can't keep pace, and Excalibur II is no exception. Pioneer and Standard are theoretically viable homes if an aggressive equipment shell exists in the current meta, but the card's real ceiling is in Commander, where Voltron and equipment-synergy commanders give it a consistent and recurring role.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.90 cheap tier

At $1.90, Excalibur II sits in the cheap tier — easy to pick up as a role-player without budgeting around it. Given its strong inclusion rates in Final Fantasy commander decks, demand is unlikely to collapse, but don't expect it to appreciate meaningfully either.

Explore

Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.