Everdream

Instant

Draw a card.
Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
uncommon
Set
Modern Horizons
Price
$0.16
EDHREC rank
#19711
Buy on TCGplayer
Everdream card art
Everdream draws you a card every turn it stays in the command zone — which it always does, because you cast it from there. Three mana per draw is overcosted by most standards, but the guaranteed repeatability is the entire argument for running it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Everdream actually makes sense: the command zone makes it indestructible as a draw engine, and blue decks that want steady card advantage without relying on creatures or enchantments on the battlefield have a real use for it. In Legacy and Vintage it's a non-starter — three mana for one card per turn doesn't compete in formats where Brainstorm exists. Oathbreaker could support it in the same way Commander does, but the smaller starting hand size and faster games make the delayed payoff harder to justify.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Everdream is deep bulk — you're not buying this for the financial upside. The price is low enough that including it is a zero-risk experiment, but if it's not pulling its weight in your command zone rotation, cut it without guilt.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.