Engulfing Flames

Instant

Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

CMC
1
Mana cost
{R}
Color identity
R
Rarity
uncommon
Set
Salvat 2005
Price
EDHREC rank
#27933
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Engulfing Flames card art
Engulfing Flames deals 1 damage to a creature and prevents that creature's toughness from being reduced to 0 until end of turn — the upshot is a burn spell that stops regeneration and "can't be regenerated" clauses cold. One mana for one damage is a terrible rate in almost every context, and the anti-regeneration rider barely matters in Commander where regeneration is a fringe mechanic.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Engulfing Flames is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean playable. In Commander, one damage at one mana is far below the removal threshold — most threats have four or more toughness, and the field is crowded with efficient spot removal that actually kills things. Legacy and Vintage have access to the most powerful removal spells ever printed, so Engulfing Flames doesn't compete there either. The card's niche — blocking regeneration — is too narrow to justify the slot in any of these formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Engulfing Flames at the moment — check Scryfall or your preferred vendor for a current figure. Given its extremely limited competitive application, it's almost certainly a bulk rare or common, and there's no pressure to acquire it quickly.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.