Engulf the Shore
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
- CMC
- 4
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Game Night 2019
- Price
- $2.90
- EDHREC rank
- #4816
Engulf the Shore bounces every creature with toughness less than or equal to your Island count — at high Island counts, that's effectively the entire board for four mana at instant speed. Charix, the Raging Isle is the deck that broke this card open, but any mono-blue or heavy-blue shell with a dozen-plus Islands turns it into a one-sided wrath.
Best Commanders
Commanders with the highest synergy

Charix, the Raging Isle
Charix, the Raging Isle runs a higher Island count than almost any other commander deck, which means Engulf the Shore regularly bounces everything on board except Charix itself — a true one-sided sweeper that leaves your 20-toughness Crab ready to swing.

Arixmethes, Slumbering Isle
Arixmethes, Slumbering Isle decks stack Islands to fuel big-mana turns, and that same count makes Engulf the Shore hit harder — clearing blockers at instant speed while Arixmethes sits safely as a land until it's ready to attack.

Kami of the Crescent Moon
Kami of the Crescent Moon pillowfort and group-draw lists want to survive long enough to win on their own terms, and Engulf the Shore gives them a cheap reset button that punishes opponents who overextend while Kami keeps refilling everyone's hand.

Eluge, the Shoreless Sea
Eluge, the Shoreless Sea cares about Islands entering and permanents bouncing, so Engulf the Shore does double duty — clearing the board and triggering Eluge's draw-and-damage engine off every creature that returns to hand.

The Pride of Hull Clade
The Pride of Hull Clade pumps creatures based on the highest toughness among permanents you control, making Charix-style high-Island counts natural in those lists; Engulf the Shore slots in as the sweeper that protects The Pride of Hull Clade's setup without touching your own oversized threats.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Engulf the Shore does its best work — four mana to bounce the entire table's creatures is backbreaking in a multiplayer game, and the Island-count scaling means mono-blue and Dimir/Simic lists with heavy blue bases get near-unconditional board wipes. In competitive formats like Legacy, Modern, and Pioneer it's legal but rarely played; tempo shells prefer cheaper interaction, and at sorcery-relevant card counts Engulf the Shore is too slow and too conditional against non-Island-heavy opponents. Vintage permits it but has no realistic home for it. Oathbreaker offers the same commander-style Island density that makes it shine, so the card is worth considering in any Oathbreaker list that leans on blue.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.90 cheap tier
At $2.90, Engulf the Shore sits comfortably in the cheap tier — a low barrier of entry for a card that functions as a one-sided board wipe in the right shell. The price reflects its niche: powerful in Island-heavy Commander lists, nearly unplayable elsewhere, so expect it to stay in this range.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.