Engineered Might

Sorcery

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

CMC
5
Mana cost
{3}{G}{W}
Color identity
GW
Rarity
uncommon
Set
Kaladesh Remastered
Price
EDHREC rank
#25732
Buy on TCGplayer
Engineered Might card art
Engineered Might gives one creature +5/+5 and trample or puts +1/+1 counters on all your creatures — five mana for a swing that ends games if you have a wide board or a single massive threat. It's a solid finisher in creature-heavy Commander decks, redundant in most other formats where cheaper options exist.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Engineered Might earns its slot in go-wide or counter-synergy decks where five mana for a board-wide pump ends the game on the spot. In Legacy, Modern, and Pioneer, it's legal but practically invisible — five mana at sorcery speed is too slow when Collected Company, pump spells, and combat tricks exist at a fraction of the cost. Vintage has the same problem at a higher power ceiling. Oathbreaker is the one other format where it occasionally shows up, again only in counter-focused builds where the distribute mode doubles as setup for future turns.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Engineered Might isn't currently available, so check Scryfall or TCGPlayer for the current market rate. Given its narrow competitive application, it tends to sit in bulk-rare territory — worth picking up cheaply if it fits your build, but not a card to chase at a premium.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.