Encampment Keeper

Creature — Dog

First strike
{7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
common
Set
The List
Price
$0.13
EDHREC rank
#21794
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Encampment Keeper card art
Encampment Keeper pumps your whole team and gives them first strike on the turn it matters most — but only once, on the way out, and only if you have seven mana to spare when it dies. A niche payoff for sacrifice-happy white strategies that want a lord effect stapled to a death trigger.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Encampment Keeper fits narrowest in go-wide white strategies that can reliably trigger its death ability — think token builds or dedicated sacrifice loops where you control when it dies. Outside of that niche, a seven-mana activated ability is too expensive to count on in a format full of instant-speed removal that will deny the trigger entirely. In Pauper it's a common, but white weenie and token strategies there have access to more efficient anthems and don't need a death-conditional pump. Across Legacy, Modern, and Pioneer, Encampment Keeper is too slow and too conditional to see play.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Encampment Keeper is deep bulk — the kind of card you find in a draft chaff box. That price reflects its narrow application, and there's no pressure driving it higher.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.